You'll acquire a Warp Whistle.Ģ.) Play from there until you reach the World One Fortress. Stand atop it, hold down until you "fall behind it", and run to the end of the level. Here, you should dash to the end of the level until you get to a white platform near the end. Here's the most seamless way to get from the first world to the eighth (final) world of the game.ġ.) Play until you get to Level 1-3. The points you receive start to multiply, until you begin receiving extra lives with each new stomp, as long as you don't touch the ground. Repeat the process, descending as slowly as possible after each bounce high into the air. Hold the button so that you fly into the air again. Quickly flap your tail as you descend, to drop slowly and finally stomp on another Goomba. Now you can jump on one Goomba and hold the button so that you bounce high into the air. Let three or four of them appear, and head slightly right so that another Goomba starts down the hill toward you. At the pipe, Goomba enemies will periodically emerge from the pipe's right side. Go to the first of the T-shaped pipes in World 1-2. Make sure that you have the raccoon suit, so you can flap your tail to slowly descend after a leap. Follow that path and defeat the enemy Fire Brother that you find. Head to the map's upper right corner and use the hammer to break a rock and reveal a hidden pathway. In World 2, beat a wandering Hammer Brother on the map.It leads to a room where you can open a treasure box to obtain another whistle. Run right along the ceiling and press UP at the end to enter a hidden doorway. You should fly high enough to pass over the roof of the chamber's far right side, where a skeletal Koopa is walking back and forth to the right of a '?' block, in front of a door. Find a long stretch of space where you can run to build up speed, and fly toward the upper right. In World 1's fortress stage, make sure that you have the raccoon suit.Quickly run to the right and you will disappear behind the black background in that direction. You should pass automatically into a hidden mushroom house where you can open a treasure chest to obtain a whistle. Find the white one and crouch on it for several seconds. At the end of level 1-3, before you reach the black background screen, you'll find a bunch of large, colored blocks suspended in the air.Afterwards, play again without turning the system off. Submitted by: Halfawesomepossum12 Alternate Thanksīeat an airship battle at the end of a world while wearing a tanooki, frog, or hammer suit and the grateful king will say something different than usual to Mario.īeat the game. While playing through the level, remember that you need to be Fire Mario near the end, in order to unfreeze coins that are trapped in blocks near the pipe that leads to the area exit. Submitted by: Halfawesomepossum12 Hidden Anchor (World 6)Ĭollect 78 coins while completing world 6-7 and a white mushroom house will appear on the world map. Naturally, this trick only works if you are Raccoon Mario or Tanooki Mario. As you do so, you'll gain more points and eventually start collecting extra lives. You can stomp it again and repeat the pattern. By then, the first turtle you stomped should be close to emerging from its shell. Repeat that as you head for the third turtle and do the same thing. Stomp on one and rebound into the air, then flap your tail quickly to slowly float and land on the next one. Play through world 4-1, until you reach the point where you find three large Koopa turtles in close proximity (one is on a block, one is on a cloud, and the other is patrolling on some bricks). This trick works a lot like the one you might remember from world 1-2. You will typically have to work really hard to collect every last coin required in the stages, as some may disappear if you don't make the best possible use of a P switch. Your reward in odd-numbered stages will be a P-wing, while your reward in the even-numbered stages is an Anchor item. You can make secret white mushroom houses appear in each of the first 7 worlds by collecting the required number of coins in the corresponding stage, as indicated below. You can collect a bunch of coins, and will face an enemy at the end. enemy will turn into the treasure ship, and you have one attempt at the stage. If all of the above is true as you collect the card and complete a stage, a Hammer Bros. The 10s digit of your score matches the digit present in your coin total (for example, you have 11 coins and the 10s digit of your total score is a 1).Coins collected are a multiple of 11 (i.e.The stage timer has an even number of seconds remaining.To do so, you must complete a stage while the following is true: enemy on the map into a treasure ship loaded with coins. In Worlds 1, 3, 5, and 6, you can turn the wandering Hammer Bros.