This only becomes more apparent the first time you witness a predator successfully chasing down its prey this entire world you’ve been given to explore doesn’t just revolve around your journey of discovery, there’s an entire ecosystem that’s set to continue no matter where your story leads.
Throughout much of ABZÛ you’ll be treated to spectacular views not just of the ocean, but of hundreds of species of fish, all of which acting of their own accord and, well, just behaving exactly as you’d expect each particular species to behave. An ocean of wisdom isn’t just a cool translation of ABZÛ, it’s an apt description of the world Giant Squid has created, one that’s brimming with hundreds of different species of marine life and plenty of secrets to unfold. The similarities are strong, but there’s a lot going on here that serve to differentiate the two, and ABZÛ is perfectly capable of standing (swimming?) on its own. At the same time it’s a little unfair to paint ABZÛ as “Journey – but underwater”. The studio’s first game, ABZÛ, in many ways feels like a spiritual successor to Journey and that’s not particularly shocking when you consider that both the Creative Director, Matt Nava and Composer, Austin Wintory are both part of the teams that helped bring both games to life. In 2013 Matt Nava, who previously worked as Art Director at thatgamecompany, announced his new studio Giant Squid. “The name references a concept from the oldest mythologies it is the combination of the two ancient words AB, meaning ocean, and ZÛ, meaning to know. Posted by Curtis H on August 1st, 2016 | 0 Comments | Tags: ABZÛ